
π¦ Main character β "Hawk"
Gabriel "Hawk" Kaine, a former black Hawk Unit operative, now seeks a cure for the virus and redemption for his role in the disaster. The name "Hawk" comes from his superhuman abilities, the result of a failed fusion with an experimental serum:
- Night vision
- Bullet Time reflex
- Using βzombie powerβ to manipulate enemies
π§ββοΈ Enemies
- Standard zombies β slow but numerous
- Screechers β scream and call hordes
- Ravagers β fast mutants with saber-like limbs
- Nemesis units β experimental zombies, former Hawk Unit soldiers
- Human enemies β robbers, rebels, cults
π§° Gameplay mechanics
- Crafting system β making weapons, traps, medicines
- RPG progression β skill tree: combat, survival, manipulation
- Moral choices β affect the ending of the game
- Day/night cycle β zombies become more aggressive at night
- Base-building β build and defend a shelter
π« Weapons and equipment
- Classical: shotguns, automatic rifles, pistols
- Advanced: energy launchers, biological weapons
- Experimentally: βNeural Disruptorβ β mental strength
π΅ Audio and atmosphere
- Creepy ambient music with dynamic effects
- The sound of zombies from afar β "sound pressure"
- Minimalistic HUD for better immersion
πΊοΈ Game world
- Redridge City β urban center
- The Wastes β radioactive desert
- The Forest of Echoes β mutated nature
- New Hawk Facility β abandoned military base
- Sanctuary β a mythical shelter that hides a cure
π¬ Endings
- Salvation: The cure is found, humanity is being renewed.
- Victim: Hawk sacrifices himself to save the world
- Domination: Hawk becomes the master of the mutant world
- Nothingness: all hope is lost